//=============================================================================
// Sentinel Bullet Decals
//=============================================================================
class WoEBulletDecal extends xScorch
	abstract
	hidedropdown;

var() Array<Texture> Marks;

simulated function PostBeginPlay()
{
	ProjTexture = Marks[Rand(Marks.Length)];
	Super.PostBeginPlay();
}

defaultproperties
{
     PushBack=16.000000
     RandomOrient=False
     bClipStaticMesh=True
     CullDistance=3000.000000
     LifeSpan=5.000000
     DrawScale=0.100000
}
